

Leap Motion Developers - The Leap Motion API is extremely robust.
MAGICAVOXEL WITH LEAP MOTION SOFTWARE
Hopefully, this helps out to those getting started. Sproxel - The weblog of the Sproxel editor software project, a voxel model editor.
MAGICAVOXEL WITH LEAP MOTION UPDATE
As I continue to work in this field, I’ll look to update this list of links and articles. interattivit con il leap motion, particelle su GPU Giorno 4: Rendering e VR. The sample code files are available in LeapSDK/samples. These tutorials are essentially the Leap Motion Hello World and should help you get your development environment set up for creating Leap-enabled applications. It’s a mix of things I have actually used along with other links that are just solely recommendations. Chiptune track and pixel art music video made in Magicavoxel, Premiere Pro. Tutorials for these sample applications are provided in the SDK documentation. I agree it’s not the most complete list but anyone looking for a start in XR this may be helpful for those wanting a place to begin. I recently had another Hololens and mobile AR projects and with all the rising interest in XR (VR, MR, AR) increasing this year I figured I should show the curated list I had once compiled. A 3D voxel editor that is free (no commercial license required) 8 bit and super awesome.

there are three ways to move camera in Magicavoxel : 1. It’s not only an interactive workflow but a very involved process concerning gestures, voice, UI, UX, spatial location, micro interactions, audio, etc. This is about the workflow we have been using for creating assets using MagicaVoxel and making them game engine ready using Blender before importing them into Unity. Leap Motion, Low Poly 3d, Entertaining, Island, Explore, Projects, Artwork. I still feel its a huge learning curve for anyone that’s not already a game developer. Especially when I’m working on any VR, MR, or AR projects, each is slightly different from the other and even there are tools now already that help speed up the process faster. I spend a lot of time on research and competitive analysis when I go through any projects.
